Tuesday 25 January 2022

development

My group and I have begun to focus on smaller details that help to represent the narrative, such as costumes and props. Mike and Luke both suggested, that our concept of the girls wearing ball gowns from the night before may be too far-fetched as that would present the girls as cared for by the men as they would have had a ball. Whereas the reality of our story would be that the girls have been almost dehumanized as they've been shipped off to a 'billionaires playground', whereby the men have zero care about the girls. 

An idea we were talking about would be for all of the girls to be in jumpsuits or just wearing the same clothes, with some sort of number spray-painted or imprinted on them to show differentiation within some sort of game. This costume would clearly differentiate the men from the women, making the women appear as characterless and as if they are all the same, this would heighten the personality of the protagonist, as she could alter her costume in some
way to show her survival skills, giving subtle hints to the narrative and her personality to the audience. 

Additionally, the girls could be wearing dog tags or some sort of wristband to reflect their numbers and identity. Therefore, when the hunters kill the girls, they must take the identifiable token from them in order to get a reward for the more kills they get. 

To conclude, the men will most probably wear tweed, as automatically shows the audience that they're nothing to do with the army nor anything like that and that the hunt that they're on is probably based around men that have too much money. Although, the use of tweed turns the narrative into a class and money argument, and portrays the upper class in a worse light. 



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